<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="rear3DDRLight01.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="10.0.11"/>
  </Asset>

  <Files>
    <File fileId="4" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="19" filename="$data/shared/assets/assetLibraryDecals_diffuse.png"/>
    <File fileId="20" filename="$data/shared/assets/assetLibraryDecals_normal.png"/>
    <File fileId="21" filename="$data/shared/assets/assetLibraryDecals_vmask.png"/>
    <File fileId="2" filename="$data/shared/assets/lights/lizard/rearLight08_normal.png"/>
    <File fileId="3" filename="$data/shared/assets/lights/lizard/rearLight08_vmask.png"/>
    <File fileId="12" filename="$data/shared/assets/lights/lizard/rearLight34_emissive.png"/>
    <File fileId="15" filename="$data/shared/clearPlastic_diffuse.png"/>
    <File fileId="6" filename="$data/shared/detailLibrary/flat_normal.png"/>
    <File fileId="7" filename="$data/shared/detailLibrary/metallic/clear_diffuse.png"/>
    <File fileId="5" filename="$data/shared/detailLibrary/metallic/clear_specular.png"/>
    <File fileId="16" filename="$data/shared/detailLibrary/metallic/glass/glassClear03_specular.png"/>
    <File fileId="23" filename="$data/shared/detailLibrary/metallic/silverScratched_diffuse.png"/>
    <File fileId="22" filename="$data/shared/detailLibrary/metallic/silverScratched_specular.png"/>
    <File fileId="14" filename="$data/shared/detailLibrary/nonMetallic/plastic/plasticGraniteGrainSmall_diffuse.png"/>
    <File fileId="13" filename="$data/shared/detailLibrary/nonMetallic/plastic/plasticGraniteGrainSmall_specular.png"/>
    <File fileId="1" filename="$data/shared/white_diffuse.png"/>
    <File fileId="17" filename="../FS19_ddrBacklights_prefab/rear3DDRLight_normal.dds"/>
    <File fileId="18" filename="../textures/specular_dirt.dds"/>
  </Files>


  <Materials>
    <Material name="assetLibraryDecals_mat_metalPaintedBlack" materialId="5" customShaderId="4">
      <Texture fileId="19"/>
      <Normalmap fileId="20"/>
      <Glossmap fileId="21"/>
      <Custommap name="detailSpecular" fileId="22"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="23"/>
    </Material>
    <Material name="rearLight08_chrome_mat" materialId="6" customShaderId="4" customShaderVariation="staticLight">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="5"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="7"/>
      <Custommap name="lightsIntensity" fileId="12"/>
      <CustomParameter name="colorScale" value="1 0 0"/>
    </Material>
    <Material name="rearLight08_chrome_mat3" materialId="7" customShaderId="4" customShaderVariation="staticLight">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="5"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="7"/>
      <Custommap name="lightsIntensity" fileId="12"/>
      <CustomParameter name="colorScale" value="1 0.4167 0"/>
    </Material>
    <Material name="rearLight08_chrome_mat4" materialId="8" customShaderId="4" customShaderVariation="staticLight">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="5"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="7"/>
      <Custommap name="lightsIntensity" fileId="12"/>
    </Material>
    <Material name="rearLight08_glassClear03_mat" materialId="9" alphaBlending="true" customShaderId="4" customShaderVariation="staticLight">
      <Texture fileId="15"/>
      <Custommap name="detailSpecular" fileId="16"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="7"/>
      <Custommap name="lightsIntensity" fileId="12"/>
      <CustomParameter name="colorScale" value="1 0 0"/>
      <CustomParameter name="alphaBlendingClipThreshold" value="0"/>
    </Material>
    <Material name="rearLight08_glassClear03_mat1" materialId="10" alphaBlending="true" customShaderId="4" customShaderVariation="staticLight">
      <Texture fileId="15"/>
      <Custommap name="detailSpecular" fileId="16"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="7"/>
      <Custommap name="lightsIntensity" fileId="12"/>
      <CustomParameter name="colorScale" value="1 0.42 0"/>
      <CustomParameter name="alphaBlendingClipThreshold" value="0"/>
    </Material>
    <Material name="rearLight08_plasticGraniteGrainSmallBlack_mat" materialId="11" customShaderId="4" customShaderVariation="staticLight">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="13"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="14"/>
      <Custommap name="lightsIntensity" fileId="12"/>
      <CustomParameter name="colorScale" value="0.012 0.012 0.012"/>
    </Material>
    <Material name="turn_mat" materialId="12" alphaBlending="true" customShaderId="4">
      <Texture fileId="15"/>
      <Normalmap fileId="17"/>
      <Glossmap fileId="18"/>
      <Custommap name="detailSpecular" fileId="16"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="7"/>
      <CustomParameter name="colorScale" value="0.5 0 0"/>
    </Material>
    <Material name="turn_mat" materialId="13" alphaBlending="true" customShaderId="4">
      <Texture fileId="15"/>
      <Normalmap fileId="17"/>
      <Glossmap fileId="18"/>
      <Custommap name="detailSpecular" fileId="16"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="7"/>
      <CustomParameter name="colorScale" value="1 0.4 0"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="rear3DDRLight01.i3d.shapes">
  </Shapes>

  <Scene>
    <Shape name="rearLight08_left" shapeId="1" clipDistance="75" nodeId="22" castsShadows="true" receiveShadows="true" materialIds="8,6,7,11">
      <Shape name="rearLightGlass" translation="0 0.068953 0" shapeId="2" clipDistance="75" nodeId="23" castsShadows="true" receiveShadows="true" materialIds="9,10">
        <Shape name="glass" translation="0 -0.065953 0" shapeId="3" nodeId="24" castsShadows="false" receiveShadows="false" materialIds="13,12"/>
      </Shape>
      <Shape name="rivet01_decal4" translation="0.0186209 0.00350163 -0.002455" rotation="-90 -0 0" shapeId="4" clipDistance="30" nodeId="25" castsShadows="true" receiveShadows="true" decalLayer="1" materialIds="5,5">
        <Shape name="rivet01_decal4" translation="-0.0342708 0 0" shapeId="5" clipDistance="30" nodeId="26" castsShadows="true" receiveShadows="true" decalLayer="1" materialIds="5,5"/>
      </Shape>
    </Shape>
    <Shape name="rearLight08_right" shapeId="6" clipDistance="75" nodeId="27" castsShadows="true" receiveShadows="true" materialIds="8,6,7,11">
      <Shape name="rearLightGlass" translation="0 0.068953 0" shapeId="7" clipDistance="75" nodeId="28" castsShadows="true" receiveShadows="true" materialIds="9,10">
        <Shape name="glass" translation="-4.6697e-08 -0.065953 0" rotation="180 -1.86693e-05 180" shapeId="3" nodeId="29" castsShadows="false" receiveShadows="false" materialIds="13,12"/>
      </Shape>
      <Shape name="rivet01_decal4" translation="0.0186209 0.00350163 -0.002455" rotation="-90 -0 0" shapeId="4" clipDistance="30" nodeId="30" castsShadows="true" receiveShadows="true" decalLayer="1" materialIds="5,5">
        <Shape name="rivet01_decal4" translation="-0.0342708 0 0" shapeId="5" clipDistance="30" nodeId="31" castsShadows="true" receiveShadows="true" decalLayer="1" materialIds="5,5"/>
      </Shape>
    </Shape>
  </Scene>

</i3D>
